Artist and Game Dev
Creative and detail-oriented Artist and Game Dev with over 10 years of experience in the video game and animation industry. Adept at directing diverse artistic teams, defining visual styles, and ensuring high-quality asset production for AAA and indie titles. Passionate about storytelling through visuals, optimizing workflows, and mentoring artists to achieve their full potential. Proven ability to collaborate with designers, programmers, and producers to create compelling game worlds.
Skills & Expertise
Concept Art & Visual Development
Art Direction & Outsource management
Storyboarding & Previz
3D Modeling & Layout
UI/UX Design & Prototyping
Strong Understanding of Game Design Principles
Strong Understanding of Cinematography and Storytelling
Professional Experience
Boss Fight Entertainment: A Netflix Studio – Concept Artist / Senior Concept Artist / Art Lead [2014 – 2025]
Defined and maintained the artistic vision and style guide for game projects, ensuring visual consistency and high quality.
Led a team of 3D artists, concept artists, animators, and UI/UX designers, providing mentorship and constructive feedback.
Collaborated closely with game designers, engineers, and producers to align visuals with gameplay mechanics and narratives.
Optimized art production pipelines, improving efficiency and ensuring seamless asset integration into Unity Engine.
Spearheaded outsourcing efforts, coordinating with external studios to maintain quality and style cohesion.
Contributed to hands-on asset creation, from concept sketches to final implementation.
Brazen Studios / Green Grass Studios – Visual Development Artist [2013 – 2014]
Assisted in developing artist and story direction for multiple commercial and narrative projects, creating high-quality storyboards, animatics, and character/environment designs.
Collaborated closely with directors, production designers, and story artists to establish the visual language of projects.
Designed environments, props, and characters with a keen eye for storytelling and composition.
Closely followed design through the pipeline to ensure accuracy in the finished product.
Picture Plane – Intern [2012 – 2012]
Created high-quality packaging and product illustrations
Worked with clients and a diverse art team to ensure artistic vision aligned with clients and art leadership.
Maintained project deadlines and asset budgets while upholding artistic quality.
Education
Media Arts and Animation
Art Institute of Dallas | 2013
Proficiencies
2D/Prototyping: Photoshop, Illustrator, Figma
3D Software: Autodesk (Maya, 3ds), Blender
Game Engines: Unreal Engine, Unity
Animation/Editing: After Effects, Premiere, Toon Boom
Project Management: Jira, Office tools, Miro, Perforce, Shotgun
Projects & Portfolio
Commercials – Mavericks Mavericks Prime Lending
Dungeon Boss – Role: Concept Artist – [Mobile/Boss Fight Entertainment]
myVEGAS Bingo – Role: Senior Concept Artist – [Mobile/Boss Fight Entertainment]
Kingdom Boss – Role: Senior Concept Artist – [Mobile/Boss Fight Entertainment]
Squid Game Unleashed – Role: Art Lead – [Mobile/Boss Fight Entertainment]
Portfolio: https://www.artstation.com/calebk
Email me directly for current art samples if needed.