Artist and Game Dev

Creative and detail-oriented Artist and Game Dev with over 10 years of experience in the video game and animation industry. Adept at directing diverse artistic teams, defining visual styles, and ensuring high-quality asset production for AAA and indie titles. Passionate about storytelling through visuals, optimizing workflows, and mentoring artists to achieve their full potential. Proven ability to collaborate with designers, programmers, and producers to create compelling game worlds.


Skills & Expertise

  • Concept Art & Visual Development

  • Art Direction & Outsource management 

  • Storyboarding & Previz

  • 3D Modeling & Layout

  • UI/UX Design & Prototyping

  • Strong Understanding of Game Design Principles

  • Strong Understanding of Cinematography and Storytelling

Professional Experience

Boss Fight Entertainment: A Netflix Studio – Concept Artist / Senior Concept Artist / Art Lead [2014 – 2025]

  • Defined and maintained the artistic vision and style guide for game projects, ensuring visual consistency and high quality.

  • Led a team of 3D artists, concept artists, animators, and UI/UX designers, providing mentorship and constructive feedback.

  • Collaborated closely with game designers, engineers, and producers to align visuals with gameplay mechanics and narratives.

  • Optimized art production pipelines, improving efficiency and ensuring seamless asset integration into Unity Engine.

  • Spearheaded outsourcing efforts, coordinating with external studios to maintain quality and style cohesion.

  • Contributed to hands-on asset creation, from concept sketches to final implementation.

Brazen Studios / Green Grass Studios – Visual Development Artist [2013 – 2014]

  • Assisted in developing artist and story direction for multiple commercial and narrative projects, creating high-quality storyboards, animatics, and character/environment designs.

  • Collaborated closely with directors, production designers, and story artists to establish the visual language of projects.

  • Designed environments, props, and characters with a keen eye for storytelling and composition.

  • Closely followed design through the pipeline to ensure accuracy in the finished product.

Picture Plane – Intern [2012 – 2012]

  • Created high-quality packaging and product illustrations

  • Worked with clients and a diverse art team to ensure artistic vision aligned with clients and art leadership.

  • Maintained project deadlines and asset budgets while upholding artistic quality.

Education

Media Arts and Animation
Art Institute of Dallas | 2013

Proficiencies

  • 2D/Prototyping: Photoshop, Illustrator, Figma

  • 3D Software: Autodesk (Maya, 3ds), Blender

  • Game Engines: Unreal Engine, Unity

  • Animation/Editing: After Effects, Premiere, Toon Boom

  • Project Management: Jira, Office tools, Miro, Perforce, Shotgun

Projects & Portfolio

  • Commercials – Mavericks Mavericks Prime Lending

  • Dungeon Boss – Role: Concept Artist – [Mobile/Boss Fight Entertainment]

  • myVEGAS Bingo – Role: Senior Concept Artist – [Mobile/Boss Fight Entertainment]

  • Kingdom Boss – Role: Senior Concept Artist – [Mobile/Boss Fight Entertainment]

  • Squid Game Unleashed – Role: Art Lead – [Mobile/Boss Fight Entertainment]

  • Portfolio: https://www.artstation.com/calebk

    • Email me directly for current art samples if needed.